Tour: See Inside HGTV Star Chip Wade’s Atlanta Workshop + His Favorite Tools
Mar 21, 20237 bread machines to try in 2022 — and how to pick the right one
Sep 13, 2023Best Meat Grinders In 2022
Jun 29, 2023The 3 Best KitchenAid Attachments
Jul 15, 2023Newsmax’s Greg Kelly Is In Awe of ‘Beautiful’ NYC Wildfire Smoke
Jul 21, 2023The Best Melee Weapons In Remnant 2
Your changes have been saved
Email is sent
Email has already been sent
Please verify your email address.
You’ve reached your account maximum for followed topics.
While Remnant 2 is primarily a third-person shooter, it doesn’t box you into utilizing the "run and gun" strategy. It has, in fact, given more emphasis to melee weapons this time around compared to its predecessor. Remnant 2 gives you more freedom in how you build your character and tackle the various deadly enemies that litter its numerous dungeons.
Error with your password
Forgot your password?
*Required: 8 chars, 1 capital letter, 1 number
By continuing, you agree to the Privacy Policy and Terms of Use.You also agree to receive our newsletters, you can opt-out any time.
No Thanks, Keep Reading
Whether you've played games in the series before or are just jumping in with Remnant 2, here's the difficulty option you should pick.
If you want to invade the personal space of the various monsters in Remnant 2, the game provides you with a selection of gnarly melee weapons to do just that. There are some top-tier melee weapons that, with proper setup, can allow you to overcome most of your encounters with the Root’s horde up close and personal.
Updated on May 3, 2024, by Mohamed El Ouardighi: The Forgotten Kingdom ushered in a plethora of novelties to Remnant 2, spanning new locations, formidable bosses, and a slew of weapons. This list has now been extended to feature a powerful melee weapon unveiled in this latest DLC.
Despite being relatively one of the weakest melee weapons in the game, Assassin’s Dagger’s speed and weapon mod cancel out that unimpressive damage output it initially brings. Found in the Council Chamber of Losomn, you will need to bring the Assassin’s Dagger to Nimue to make it usable in battle.
You will notice the low damage that the Assassin’s Dagger can deliver, which might make you skip it for something with better damage stats; however, its Bloodthirst mod is something you should not balk at. The Bloodthirst weapon mod will increase damage to enemies afflicted with the bleeding status effect by 25 percent. Now, add this dagger’s ability to inflict 200 bleeding damage for 10 seconds with its charged attack, and you will see its true value.
This biomechanical giant hammer can inflict toxic and corrosive status effects on enemies, and along with its decent stagger capability, it can keep enemies wobbly long enough to give you time to back off. This poison hammer also comes equipped with the Dying Breath mod, which unleashes a noxious cloud of gas that envelopes a three-meter radius for 15 seconds.
This combination of heavy and passive damage is made for efficiency if you pair it up with the Nebula handgun, which not only inflicts corrosives but also turns enemies killed into poisonous gas bombs. You will need to let Tal Ratha eat you and then defeat his metaphysical form to acquire the necessary item to craft the Gas Giant.
Don’t overlook the Labyrinth Staff, despite it being a regular weapon, as things are not always as they seem in the world of Remnant 2. What it lacks in damage, it more than makes up for with its special and unique ability to generate Mod power. Each normal swing with the Labyrinth Staff can generate 10 percent, while its surprisingly good charged attack can add 50 percent mod power.
Here's everything you need to know about the Adventure Mode and how it works in Remnant 2!
Now, besides being a mod-generating melee weapon, it is classified as a regular weapon, which means you can equip it with any weapon mod. Are you starting to see why the Labyrinth Staff is deceptively good? The ability to attach any weapon mod combined with its mod power-generating capability can create a truly frightening close combat armament that can easily surpass other melee weapons considered upper-tier. As the name implies, this weapon can be found in The Labyrinth dungeon.
It will take a bit more effort, but acquiring the Red Doe Staff is something you should consider, as it is one of the better melee weapons in the game. You will need to revive the Red Doe, fight the Corrupted Ravager for the special key item drop, and then craft this legendary weapon.
The Red Doe Staff has the unique ability to cast an attack spell that deals 160 damage and a ten percent health regen to you and any teammate within its immediate vicinity. Keep in mind that certain requirements must be met to trigger the Red Doe Staff’s special ability. First, you have to deal a total of 250 damage and then use a charge attack to trigger the Lifeline mod. That health regen can be extremely useful if you can manage to keep it going constantly.
Since you will constantly find yourself swarmed by hordes of nasty enemies in Remnant 2, a handy and reliable crowd-control weapon should be something that should be in your arsenal. In terms of handling dozens of aggressive monsters, all trying to claw your face off, the Dreamcatcher is the best melee weapon for the job with its wide and sweeping attacks along with its special abilities.
The Dreamcatcher Staff can deliver slow-down effects on enemies along with stacking Reverie. Yes, you heard that right; the Dreamcatcher can effectively slow down a group of enemies while also boosting your damage and speed by 2 percent per stack of Reverie for 15 seconds. If you can keep stacking Reverie and inflicting slow on enemies, you can turn yourself into an absolute buzzsaw of death that will handle hordes of enemies in record time.
This advanced hammer melee weapon can be described as the bull in the China shop because of how devastating it can be to its surroundings when used properly. You can find this powerful melee weapon in the Terminus Station, and it is a must if you travel to N’erud.
This is how long it takes to complete every world in Remnant 2.
What makes the Atom Smasher exceptionally more devastating than the other hammer weapons is its Accelerator weapon mod, which increases its attack speed by 10 percent for five seconds. You can activate this perk by doing a charged attack, and the advantage of a speedy, heavy-hitting weapon is self-explanatory.
The Spectral Blade doesn’t only look cool; it is also one of, if not the best, melee weapons in Remnant 2. As expected for such a powerful weapon, obtaining the Spectral Blade won’t be an easy feat. You will need to defeat Sha’Hala to get a key material for crafting the Spectral Blade in McCabe’s Shop.
Once you do manage to create the Spectral Blade, you will find it to be a highly balanced weapon with impressive destructive power. Its weapon mod, the Whirlwind, can inflict up to 232 damage and has a range of eight meters. It also has a +105 percent for weak spot damage, which can take out normal cannon fodder in an instant.
The Crystal Staff has earned its place in this lineup because, despite being primarily a melee weapon, it boasts a unique ranged functionality. Here's how it works: While you can wield it like any other melee weapon, performing a charged melee attack imbues the staff with power for ten seconds. During this time, all your melee strikes unleash projectile bolts that automatically seek out nearby enemies. This dual functionality comes in handy when you're low on ammo or want to mix up your combat approach.
Moreover, while empowered, executing the charged melee attack releases a shockwave, dealing area-of-effect damage to adversaries nearby. Though the staff may not pack the strongest punch in terms of raw attack power, its special abilities more than make up for it. This exclusive weapon is part of the Forgotten Kingdom DLC and can be discovered within the Infested Abyss location, tucked away inside a coffin after clearing the third Root Nexus.
The Iron Greatsword looks brutal, and it hits with such ferocity that it encapsulates the idiom, "What you see is what you get." What is even more amazing about the Iron Greatsword is that it can be obtained early in the game or as a default if you choose the Challenger archetype.
The Iron Greatsword has the highest base damage output and features a decent array of attacks, making it the preferred weapon for a lot of melee-only builds. As a regular weapon, the Iron Greatsword also doesn’t come with unique weapon mods, but that can be an advantage as it gives you more freedom to experiment. The Iron Greatsword is such a fantastic melee weapon that you will probably be using it through the endgame section, and that is an impressive feat for what is a basic starting armament.
The Wrathbringer has joined the melee weapon lineup with the release of the Awakened King, and let me tell you, this weapon is impressive! Boasting a solid base damage of 101 and resembling a hefty hammer, it surprisingly doesn't have a slow swing pattern.
Now, the real charm of special weapons lies in their skills, and the Wrathbringer's Awakening is top-notch for melee weapons. When you take a hit, you gain Awakening, boosting your melee damage by five percent for each stack, lasting for ten seconds. With a maximum of ten stacks, that's a whopping 50 percent extra damage. It's like a little joke on the enemy; they hit you, thinking they'll harm you, but in reality, they're just handing you a damage boost.
Dealing with the damage you take becomes a breeze with relics or consumables like Blood Root for increased health regen or Confidence Booster to reduce incoming damage. There's a plethora of ways to tackle the damage, making it easy to reap the benefits of the damage boost you receive from essentially being attacked.
Skip the guessing and follow our recommendations for the strongest weapons in Remnant 2.
Your changes have been saved
Email is sent
Email has already been sent
Please verify your email address.
You’ve reached your account maximum for followed topics.
We want to hear from you! Share your opinions in the thread below and remember to keep it respectful.
Your comment has not been saved
This thread is open for discussion.
Be the first to post your thoughts.
One of the original creators of Life is Strange defends Deck Nine after fans attack the new devs over the writing of Max and Chloe in Double Exposure.
Returning to the cheesy cultist storyline of Silent Hill 1 and 3 would only put off all the newcomers who fell in love with 2's more personal story.
There's a lot to miss when time is of the element.
Who gets one of the coveted party member spots, and who is forced to sit in the reserves? Let's build the perfect party compositions to use.
Sephiroth has nothing on Greg.
A tiny roster does not fill me with confidence.
Updated on May 3, 2024, by Mohamed El Ouardighi: